KAAN GUNAY
Even though how my parents called out to me, "you are an adult & you are still playing games." I will always keep playing until the game is over.
Experienced game designer with a demonstrated history of working in the gaming industry, with knowledge of agile method, online gaming, game design, player behavior, monetization, art & so much more.

About Me
Game Designer & Creative Thinker
As Benjamin Franklin said: "We don't stop playing because we grow old, we grow old because we stop playing!" This quote has been my guiding philosophy throughout my career in game design.
With extensive experience at companies like Riot Games, Masomo, and Semruk Games, I've developed expertise in game mechanics, player behavior, monetization strategies, and team leadership.
My approach combines analytical thinking with creative design to create engaging gaming experiences that captivate players while achieving business objectives.

Education
Marmara Fine Arts Faculty (2002-2007)
Ceramic/Glass Department - Bachelor's Degree
Işık University (1998-2001)
Electronic Engineering - Abandoned at 3rd year
Game Portfolio
Featured projects from my career in game design
Featured Games
Head Ball 2
Masomo • 2020-2021
Basketball Arena
Masomo • 2020-2021
Masherz
Creasaur • 2019-2020
Arcademonk Games
Arcademonk • 2011-2013

Head Ball 2
Head Ball 2 is a real-time multiplayer football game where players compete in 1v1 matches. The game features unique characters with special abilities, customizable appearances, and a global ranking system. As a Game Designer, I worked on game economy balancing, feature design, and retention strategies.
Key Achievements
- •Over 100 million downloads worldwide
- •Featured on App Store and Google Play
- •4.5+ star rating across platforms
My Journey
Professional experience in the gaming industry

Semruk Games - Lead Game Designer
Leading game design teams and creating mobile games.
Setting and forming teams, obtaining alignment between teams (art/development/production), analyzing game trends, designing game mechanics for mobile (casual/hypercasual/hybrid casual), preparing game design documents, game economy designing & balancing, level designing & balancing.

Masomo - Game Designer
Designed game features and balanced game economy.
Analyzing data for better retention & monetization, game economy balancing, designing new features, preparing game design documents.

Creasaur - Game Designer
Created mobile game mechanics and balanced gameplay.
Designing game mechanics for mobile (casual/hypercasual), analyzing data for better retention & monetization, game economy balancing, preparing game design documents, level designing & balancing, creating themes and concepts, obtaining alignment between teams.

Aden Games - Game Designer
Designed hypercasual mobile games and analyzed player data.
Designing game mechanics for mobile (hypercasual), analyzing data for better retention & monetization, preparing game design documents, level designing & balancing.

Riot Games - Assistant Quality Control Manager
Developed QC systems and improved performance metrics.
Implementing & developing a new QC system, designing a performance improvement system, sustaining QC & Performance systems, obtaining alignment with other global regions for better QC methods, enhancing local agents as a member of the global Learn&Development team.

Riot Games - Assistant Player Support Behavior Manager
Managed player behavior initiatives and team development.
Creating & obtaining alignment with the global PB team, providing feedback on global projects, responsible for self-improvement of team members, responsible for redefining local players' behavior perception for a healthy environment.

Riot Games - Player Support Player Behavior Specialist
Analyzed player behavior and developed solutions.
Finding solutions for players' pain on behavioral aspects, following & reporting metrics of PB for determining improved experience for players, preparing player segmentation & analysis of these segments to address improved understanding.

Riot Games - Visual Designer
Created visual designs for brand development.
Expanding & developing brand models with both local & global projects, participating & enriching designs as a UX designer, increase brand knowledge by designing & joining advertising campaigns.

Arcademonk - Game Designer
Designed games for social platforms and mobile.
Obtaining alignment between teams (art/development/production), analyzing game trends, designing game mechanics for the social platform (Facebook) & mobile (casual), preparing game design documents, game economy designing & balancing, level designing & balancing, creating themes and concepts.
Skills & Interests
Professional Expertise
Game Design
Creating engaging game mechanics, systems, and experiences that captivate players.
Player Behavior
Analyzing and improving player interactions and community health within games.
Monetization
Developing balanced monetization strategies that respect player experience.
Mobile Gaming
Specializing in casual, hypercasual, and hybrid casual mobile game development.
Level Design
Crafting engaging and progressively challenging game levels that enhance player experience.
Team Leadership
Leading cross-functional teams to deliver successful gaming products on time and within scope.
Agile Methodology
Implementing agile practices for efficient game development and continuous improvement.
Personal Interests
Computer Games
Passionate about all kinds of computer games and gaming experiences.
Miniature Wargaming
Assembling & painting Gamesworkshop models and playing games such as WH40K.
Role Playing Games
Dungeon Master with a preference for D&D settings and campaigns.
Comics
Collector of Marvel comics and other publishers' works.
Science & Fantasy Fiction
Avid reader with favorite authors including David Eddings and Frank Herbert.
Project Highlights
A showcase of my game design work and expertise

Casual and hypercasual mobile game design with focus on player retention
Mobile Game Design

Creating balanced in-game economies that drive engagement and monetization
Game Economy Balancing

Developing systems to encourage positive player interactions
Player Behavior Systems

Crafting engaging and progressively challenging game levels
Level Design

Creating intuitive and appealing user interfaces for gaming experiences
UI/UX for Games

Implementing robust QC processes for game development