KAAN GUNAY

Even though how my parents called out to me, "you are an adult & you are still playing games." I will always keep playing until the game is over.

Experienced game designer with a demonstrated history of working in the gaming industry, with knowledge of agile method, online gaming, game design, player behavior, monetization, art & so much more.

Kaan Gunay Profile

About Me

Game Designer & Creative Thinker

As Benjamin Franklin said: "We don't stop playing because we grow old, we grow old because we stop playing!" This quote has been my guiding philosophy throughout my career in game design.

With extensive experience at companies like Riot Games, Masomo, and Semruk Games, I've developed expertise in game mechanics, player behavior, monetization strategies, and team leadership.

My approach combines analytical thinking with creative design to create engaging gaming experiences that captivate players while achieving business objectives.

Kaan Gunay

Education

Marmara Fine Arts Faculty (2002-2007)

Ceramic/Glass Department - Bachelor's Degree

Işık University (1998-2001)

Electronic Engineering - Abandoned at 3rd year

Game Portfolio

Featured projects from my career in game design

Featured Games

Head Ball 2

Sports

Masomo2020-2021

Basketball Arena

Sports

Masomo2020-2021

Masherz

Casual

Creasaur2019-2020

Arcademonk Games

Social/Casual

Arcademonk2011-2013

Head Ball 2

Head Ball 2

iOS
Android

Head Ball 2 is a real-time multiplayer football game where players compete in 1v1 matches. The game features unique characters with special abilities, customizable appearances, and a global ranking system. As a Game Designer, I worked on game economy balancing, feature design, and retention strategies.

Key Achievements

  • Over 100 million downloads worldwide
  • Featured on App Store and Google Play
  • 4.5+ star rating across platforms

My Journey

Professional experience in the gaming industry

Semruk Games logo
2021-2024

Semruk Games - Lead Game Designer

Leading game design teams and creating mobile games.

Setting and forming teams, obtaining alignment between teams (art/development/production), analyzing game trends, designing game mechanics for mobile (casual/hypercasual/hybrid casual), preparing game design documents, game economy designing & balancing, level designing & balancing.

Masomo logo
2020-2021

Masomo - Game Designer

Designed game features and balanced game economy.

Analyzing data for better retention & monetization, game economy balancing, designing new features, preparing game design documents.

Creasaur logo
2019-2020

Creasaur - Game Designer

Created mobile game mechanics and balanced gameplay.

Designing game mechanics for mobile (casual/hypercasual), analyzing data for better retention & monetization, game economy balancing, preparing game design documents, level designing & balancing, creating themes and concepts, obtaining alignment between teams.

Aden Games logo
2019

Aden Games - Game Designer

Designed hypercasual mobile games and analyzed player data.

Designing game mechanics for mobile (hypercasual), analyzing data for better retention & monetization, preparing game design documents, level designing & balancing.

Riot Games logo
2017-2018

Riot Games - Assistant Quality Control Manager

Developed QC systems and improved performance metrics.

Implementing & developing a new QC system, designing a performance improvement system, sustaining QC & Performance systems, obtaining alignment with other global regions for better QC methods, enhancing local agents as a member of the global Learn&Development team.

Riot Games logo
2016-2017

Riot Games - Assistant Player Support Behavior Manager

Managed player behavior initiatives and team development.

Creating & obtaining alignment with the global PB team, providing feedback on global projects, responsible for self-improvement of team members, responsible for redefining local players' behavior perception for a healthy environment.

Riot Games logo
2015-2016

Riot Games - Player Support Player Behavior Specialist

Analyzed player behavior and developed solutions.

Finding solutions for players' pain on behavioral aspects, following & reporting metrics of PB for determining improved experience for players, preparing player segmentation & analysis of these segments to address improved understanding.

Riot Games logo
2013-2015

Riot Games - Visual Designer

Created visual designs for brand development.

Expanding & developing brand models with both local & global projects, participating & enriching designs as a UX designer, increase brand knowledge by designing & joining advertising campaigns.

Arcademonk logo
2011-2013

Arcademonk - Game Designer

Designed games for social platforms and mobile.

Obtaining alignment between teams (art/development/production), analyzing game trends, designing game mechanics for the social platform (Facebook) & mobile (casual), preparing game design documents, game economy designing & balancing, level designing & balancing, creating themes and concepts.

Skills & Interests

Professional Expertise

Game Design

Creating engaging game mechanics, systems, and experiences that captivate players.

Player Behavior

Analyzing and improving player interactions and community health within games.

Monetization

Developing balanced monetization strategies that respect player experience.

Mobile Gaming

Specializing in casual, hypercasual, and hybrid casual mobile game development.

Level Design

Crafting engaging and progressively challenging game levels that enhance player experience.

Team Leadership

Leading cross-functional teams to deliver successful gaming products on time and within scope.

Agile Methodology

Implementing agile practices for efficient game development and continuous improvement.

Personal Interests

Computer Games

Passionate about all kinds of computer games and gaming experiences.

Miniature Wargaming

Assembling & painting Gamesworkshop models and playing games such as WH40K.

Role Playing Games

Dungeon Master with a preference for D&D settings and campaigns.

Comics

Collector of Marvel comics and other publishers' works.

Science & Fantasy Fiction

Avid reader with favorite authors including David Eddings and Frank Herbert.

Game Designer
Game Designer
Game Designer
Game Designer

Project Highlights

A showcase of my game design work and expertise

Mobile Game Design

Casual and hypercasual mobile game design with focus on player retention

Game Design

Mobile Game Design

Game Economy Balancing

Creating balanced in-game economies that drive engagement and monetization

Monetization

Game Economy Balancing

Player Behavior Systems

Developing systems to encourage positive player interactions

Player Behavior

Player Behavior Systems

Level Design

Crafting engaging and progressively challenging game levels

Game Design

Level Design

UI/UX for Games

Creating intuitive and appealing user interfaces for gaming experiences

UI/UX

UI/UX for Games

Quality Control Systems

Implementing robust QC processes for game development

Quality Control

Quality Control Systems

Get in Touch

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